Relentless positivity tinged with just the right amount of tension lends a feeling of thrilling danger to the game, and the few tracks that are particularly serious or ominous have that much more of an impact by straying comfortably from the norm. Energetic and memorable music makes the stages "pop," complimenting the visuals in a big way. Enemy and location designs are diverse, interesting, and often quite cool. It's very easy to tell the difference between the new styles of power-ups, identify which blocks you can break with a kick or a headbutt, and recognize whether you're destroying, injuring, or merely insulting your foes. +2 Graphics: Sharp-looking character sprites, slick animations, richly detailed backgrounds, and nifty special effects make the game a visual treat. There's enough to get a general sense of the plot, and there's a good amount of dialogue-not to mention an action sequence or two-that firmly establishes the main characters, but I remember being very confused about the basic Reploid/Maverick terminology and where this fits in the greater Mega Man continuity when I first played the game. The premise is solid, but MMX suffers from MM3 syndrome: whole chunks of the story are absent from the game, and found only in the instruction manual. X joins Zero, the new leader of the Maverick Hunters, and sets out to quell the resistance. It isn't long before Sigma goes Maverick as well, taking most of the group with him. A group of Reploids is organized to become "Maverick Hunters," led by a Reploid named Sigma. Cain produces a number of "Reploids" based on X's design.which is all well and good until they start to go "Maverick" and turn on the humans they've been programmed to serve. This robot, called X, possesses the ability to think and reason like a human being. Light's laboratory, unearthing a capsule containing a robot unlike any the world has ever seen. +0 Story: Somewhere on the order of a century after the events of the original Mega Man, a scientist named Dr.
0 Comments
Leave a Reply. |